How to uninstall origin app on mac. Do you want to share a Python script to a friend that doesn’t have Python installed? In this post you’ll learn how ?
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With the py2app package you can compile a Python script and create a portable Mac application. If you’re using windows, you can check py2exe.
![Py app for mac os Py app for mac os](https://upload-images.jianshu.io/upload_images/12620604-11502aabc4f0f755.png?imageMogr2/auto-orient/strip|imageView2/2/w/1240)
First of all, we need to install the py2app python package. If you have a virtual environment, activate it now ?
Next, we need to create a setup.py file for our project. In your working directory (the one that contains your Python script), type:
This will create the file setup.py, which is responsible to tell setuptools how to build your application.
Mac install app as admin. If you edit this file, you should see something like:
2 4 6 8 10 12 14 16 18 | This is a setup.py script generated by py2applet Usage: '' from setuptools import setup APP=['MyApplication.py'] OPTIONS={'argv_emulation':True} setup( data_files=DATA_FILES, setup_requires=['py2app'], |
You should put the name of your starting python script (the one your run to start) in the APP variable.
Also, if your application uses some data files, like a json or a txt file, you should include it in DATA_FILES. For example:
Now, we will compile our project in Alias mode. This instructs py2app to build an application that uses the source data files in-place. Note that this means that the application will not be portable to other machines (we’ll do that next!).
Oc New App Python
You will have two new folders inside your working directory: build and dist. The first one is used for building your app (you don’t have to touch it) and the second one contains your application bundle.
From the working directory, you can run your app using:
2 | AttributeError:'ModuleGraph'objecthas no attribute'scan_code' AttributeError:'ModuleGraph'objecthas no attribute'load_module' |
Edit the file where this error ocured (for me, it was inside the virtual environment folder, named myenv), at:
2 4 | 'argv_emulation':True, } |
After saving the file, remove again the build and dist directories, build your application and try to run it. Maybe another package failed? Try to include it in the setup file and start over.
However, not all the errors you get will be solved like this, sorry…!
Once you’re application runs correctly, and you’re happy with the results, you can share it by copying the application bundle dist/application_name.
That’s all! Hope it was useful!
Mac photo filter app. And please, don’t forget to share it with your friends, they might find it useful too ?
Py2app
Native Mac apps built with Mac Catalyst can share code with your iPad apps, and you can add more features just for Mac. In macOS Big Sur, you can create even more powerful versions of your apps and take advantage of every pixel on the screen by running them at native Mac resolution. Apps built with Mac Catalyst can now be fully controlled using just the keyboard, access more iOS frameworks, and take advantage of the all-new look of macOS Big Sur. There’s never been a better time to turn your iPad app into a powerful Mac app.
Designed for macOS Big Sur.
When an app built with Mac Catalyst runs on macOS Big Sur, it automatically adopts the new design. The new Maps and Messages apps were built with the latest version of Mac Catalyst.
Get a head start on your native Mac app.
Your iPad app can be made into an excellent Mac app. Now’s the perfect time to bring your app to life on Mac. The latest version of Xcode 12 is all you need. Begin by selecting the “Mac” checkbox in the project settings of your existing iPad app to create a native Mac app that you can enhance further. Your Mac and iPad apps share the same project and source code, making it easy to make changes in one place.
Optimize your interface for Mac.
Your newly created Mac app runs natively, utilizing the same frameworks, resources, and runtime environment as apps built just for Mac. Fundamental Mac desktop and windowing features are added, and touch controls are adapted to the keyboard and mouse. By default, your app will scale to match the iPad’s resolution. On macOS Big Sur, you can choose “Optimize interface for Mac” to use the Mac idiom, running your app using the native resolution on Mac. This gives you full control of every pixel on the screen and allows your app to adopt more controls specific to Mac, such as pull-down menus and checkboxes.
Even more powerful.
The new APIs and behaviors in macOS Big Sur let you create even more powerful Mac apps. Apps can now be fully controlled using just the keyboard. You can create out-of-window and detachable popovers, control window tabbing using new window APIs, and make it easier for users to select photos in your app by using the updated Photos picker. iOS Photos editing extensions can now be built to run on Mac. And your app is even easier to manage when it’s running in the background with improved app lifecycle APIs.
Py App For Mac Os
New and updated frameworks.
Mac Catalyst adds support for new and updated frameworks to extend what your apps can do on Mac. HomeKit support means home automation apps can run alongside the Home app on Mac. The addition of the ClassKit framework lets Mac apps track assignments and share progress with teachers and students. Plus, there are updates to many existing frameworks, including Accounts, Contacts, Core Audio, GameKit, MediaPlayer, PassKit, and StoreKit.
![App App](/uploads/1/3/4/1/134150109/246681767.png)
Tools and resources.
Download Xcode 12 and use these resources to build native Mac apps with Mac Catalyst.